Armory

Thursday, November 29, 2007

Arena's - Bring the Pain.

PVP- Player vs. Player.



or as I like to say Pain vs. Punishment.

You are either gonna be in pain or deal punishment.



So you have a 2vs2, 3vs3, or 5vs5 team already or maybe you have them all, Which you are either winning, losing, or somewhere in the middle. Well lets face this fact; no team can go undefeated, so you will lose some. You will win at least 1, which is better then none.

In order to win there are a few factors that have to be in play.

1.) Team makeup: make sure you have your team with members that work well and of a variety of classes. This does better your odds, but don't get me wrong if you have a team of all same classes you can still win and sometimes can crush the other team. Lets say you have 3 rogues vs 1 shadow priest, 1 BM hunter, and 1 druid, now the 3 rogues if played right can beat this other team, however you may get owned. Those 3 rogues can sap the hunter if the hunter doesn't shoot a flare or have his traps ready, another can sap the priest and now its a find the stealth druid game. or sap the hunter and unleash an arsenal of DPS on the priest burning them down real quick, especially with a stun lock rogue keeping the priest stunned. now you have 2 let and can vanish and do the same trick until all are dead. Now lets say that hunter popped his flare and the rogue happens to be right there and a mark is placed above their head, now the hunter will use his Bestial Wrath and burn the rogue down with ranged and pet DPS , which at this point the druid should be clawing or healing. The priest should be inside the flare standing on either a frost or snake trap to protect themselves and keep the heals and dots going, one could even mind control a rogue and have some fun. They do this until everyone is dead. So you see it can be anyone's game, but if prepared and geared just right you too can own anyone for 25 low payments of 1000g... just kidding, its humor people...laugh...!!!!

2.)Gear: There are alot of people that may disagree with this however I feel that gear has a huge degree and factor for arena matches. If you take skilled combatants and give them middle of the line gear, nothing big and fancy, but does have decent stats and you pin them against someone with less pvp experience , but has the epic gear with alot more AP/Crit/Stam/Mana what do you think is gonna happen 8 out of 10 times? The group with the better gear makeup is gonna win because they need less effort to kill the other team based on stats, IE: If someone has say a rogue with 7k hp, Crit chance of 20%, and a dodge rate of 15% and they go against a rogue with 10k hp, Crit chance of 28%, and a dodge rate of 23% and this better geared out rogue has about half the experience of pvping they are still gonna win do to having better stats, its gonna take the better geared rogue less hits since he crits more and has to take down 7k of hp. Now if you factor in the rest of the team, then the team with better gear will win 9 out of 10 times and that one time they do lose, it is because they were actually out played/skilled by another team. It doesn't matter how skilled you are, 90% of the time it matters how long will it take to kill someone. Best example I can give is: take a boss from regular 5 man instance like Murmur, who is tough to kill normally but most groups can kill him on the first shot, now you face Murmur in Heroics and now hes alot harder to take down and it will take a few trys for most groups. That is what gear does in pvp, it makes it that much harder and more effort needed to kill someone or a whole group. Its all about skill and time now.

and finally

3.) Which order do you kill first?? "what we can't just go balls to the wall and kill everything?" Listen no one likes a hero if its a group effort. It takes time and planning and when it comes to arena you plan during the 60 seconds before the fight starts " I can't type that fast for planning!"" get on voice chat and do it right because the other team is calling everything out and readiness= KILLS". This plan should consist of the arena layout and which way to start,"the gates open I go left and you go right and we draw them to the middle and pin them back to back with no where to go." You also want to plan the possibility of which classes you are going to fight, If they have a priest kill that first " Burn them down as fast as possible." things like that. Okay the gates open, now what? Follow the plan of action. I usually will have the group go for the lock since they can cc and dot, it becomes hard for our healer(s) to keep everyone at full health if dots are constantly antagonizing us like a younger sibling leaching off your frustration and "stop touching me" " Its mine and I want it, MOMMY!". Plus they have annoying pets. Next is the clothie healer if they have one and if its a pally well I would not waste my time since its going to be Bang, Bang, Bang, they bubble heal to full and back to bang oh wait I'm already dead cause I just wasted that much time and effort for a full heal and my death to come along. If no clothie priest then i go for the mage, take out their fire power first, then go for any leather to mail healers then leather to plate melee. Always go for the fastest kill first and factor in healing and annoying dots................. If you can gimp the team of their healer then you will burn them down that much faster and that = win.

And also remember your bags are off limits in arena so don't expect a pot to save you and don't think you can beat the system and take an elixir before hand cause that buff goes bye-bye when you zone into the arena match.

Now the good thing is you will be pinned against players with equal rating so if you suck in the beginning, Don't worry about it, you will go down in rating until you start facing teams with equal skill and then you will taste the sweet victory, unless a team that is geared out loses on purpose to get the lower rating, just to wipe the floor with your carcasses.

/dead fist shaking. won't do much, but its worth a try.


I hope this is helpful in some way.

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