It's time for something new, a segment I like to call Mojo Killers. This is everything that I want to complain about or boast about, but mostly complain about stuff.
Mana- why is it that 8 of of 10 times people always go "oom" during a boss fight? I know!!!! me.. pick me.... Its because mana driven DPS has spells that cost outrageous amounts of mana, yes I know use mana pots, mages can evocate, warlocks can life tap, priests can..can.. well shadow priests can us a vampiric touch, shamans can use a mana totem, and pallies can use ... use.. err umm... mana pots every 2 min.. so what happens when all your ways of getting mana is on cool down or is just not enough.. ( mana totem).. Yep you guessed it, wand or melee. At least Hunters get to still shoot from their ranged weapon and can crit for 1200 to 1500 white damage and no mana needed. OH SWEET CRIT my wand just crit for 400.. back to 215 damage... way to go you DPS'rs you are burning the last 10% of the boss to obliteration. Now why did we wipe at 8% left... oh yeah mana regains suck that's why.. every class except holy/disc and pallies have a mana regen spell/totem, but lets face it they suck.. Mages can evocate every 8 mins.. woohoo, Locks can commit virtual suicide to try to exchange life for mana, and totems are pretty much worthless for mana regen unless equipped with a shadow priest as well..
Warlocks can give healthstones out and even a healthstone well.. "sharing is caring"
Mages horde their mana stones and give food and water out.. but how does that help me in the middle of a boss fight... I suppose i can eat and drink after the fight..
Lock -"hey mage, can I get one of those manastones you can make?"
mage-"sure let me poof one up....poof!. here.."
Lock-"why is it stuck to your hand? "
mage-"i dont know"
Lock-" at least I share my health stone, ...... stingy mages!!! the only thing your good for is sheeping... bah bah bah."
Lock-" LF1M non stingy DPS'r none mages"
Hunter pets vs. warlock pets.
Warlock get to carry all of their pets with them. Hunters get 1 pet at a time.
Warlocks get pets for certain things( such as: tanks, mana eaters, stamina buffs, charmers/dps), hunters get pets for DPS.
Warlocks can sacrifice pets for the greater good of survivability. Hunters need to keep pets alive.
Warlocks pets never go hungry. Hunter pets need constant food.
Warlocks gets up to 6 pets. Hunters get 3 pets..
Warlocks can buy pet spells, Hunters have to tame, train, and release pet ....
Warlock pets will always level with the Warlock. Hunters pets only level if they get XP, and that is one pet at a time.
Warlock pets are better!!!! Hunters get gimped in the pet area, However Hunters do get to choose their pets....
Oh yeah Warlocks get to call any of their pets in mid battle. Hunters have to rez pet if it dies and the pet gets very emotional.
Why is it Hunters only get 3 stable slots...??? I like 5 different pets...
What is the use of dismissing a pet ..... really there is no use for it anymore..
If I dismiss a pet I should be able to call upon another pet from my stable slot.
Why does my pet get hungry in mid battle.. IF he gets hungry in mid battle then I should be able to feed him in mid battle.
Once a pet goes into combat, happiness level should be locked in for that entire battle.
Hunters should get buff spells for their pets for certain situations, such as: armor/health buff for tanking, Focus buff like Int buff, Strength or Agi buff for DPS. Pet aspect buffs would be nice.
Hunters should get a talent spec for scare beast cast time to be reduced... other classes can instant fear, why can't we???
Hunters should get specific "chance to" DPS buff ammo, such as: fire arrows/bullets that does either fire damage or small DOT's, ice arrows/bullets that will slow or freeze a target maybe even slow attack speed or cast speed, Shadow arrows/bullets that do shadow damage or DOTs.
Viper Stings will drain the enemies mana, why not give us some mana back for doing so, a mana exchange DOT.
Why isn't there any banks in the smaller towns? Its a pain to be at Kara entrance and realize you forgot your buff pots in the bank, now you have to go run over to Stormwind or if you Horde well good luck getting to the closet bank 800 miles away ... see you in 30 minutes.
5 bag slots is definitely enough, but using those slots for ammo, shards, or professions is just wrong. Hunters lose a bag slot right from the start, and then like me, I also have my mining bag and also lost a bank slot to my engineering bag. I think item specific bags slots should unlocked once trained in that profession and should only be used for that specific bag for that slot. Classes like hunters and locks should get ammo slots and shard slots.
FIX the WOW economy please!!!!!!..... 30g for a level 22 green eagle item is down right horrible. That's your mount money there.
Fix the questing system that require you to cross continent travel so that it will give more xp then standard quests that require you to stay in that zone. Why would I want to go to EPL to talk to someone that gives me a crate to deliver to Silithus, then that person in Silithus will tell me to deliver it to someone in Booty Bay, who will then tell me to go back to EPL to collect my reward.. so I travel back to collect my reward and I get 4k xp and a plate head piece... But I can't wear Plate!!!!!! and why did I get more XP for killing and collecting bone fragments from those mobs that are 30 feet away and finished it in 5 min??? Sell the Plate item.. but its soulbound,...... Yes my soul wants to hold onto something that I can't use... that's it he's fired... LF 1 new soul.
/rant over
okay I'm good now, breathing calmly.
Friday, June 6, 2008
Quick Mojo Killers
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