Armory

Wednesday, July 23, 2008

OK sorry for the delay but its Hunter update time. :)


Ok it has been a while since I posted anything and that is simply because I just became to busy and took a semi break from WoW. I have returned to playing again, however I will not be raiding all that much as I have started to burn out, hence the break.

Now for the WotLK updates for Hunters.

1st thing is the biggest update of all Pet talents and specs, let me just say "HOLY F#$#* this is #%$#ing great!" I did start to drool( just a little, easy cleanup).

There will be 3 talent trees, I am not total sure if each talent tree is beast specific or its just open 3 talent trees that you choose for any beast/pet.

  1. Cunning
  2. Ferocity
  3. Tenacity

Wow those sound good right, but wait there's more. I have to give credit where credit is due and this huge update comes from MMO-Champion.com. I will set up links to each pet talent tree, also it has been updated that yes these trees are pet specific, but still cool. Also as a side note check out MMO-Champion.com for other updates if you don't visit them regularly.

Cunning link:

http://www.mmo-champion.com/index.php?page=808

Ferocity link:

http://www.mmo-champion.com/index.php?page=809

Tenacity link:

http://www.mmo-champion.com/index.php?page=810

Good stuff huh.. See and you laughed when I drooled... who's drooling now huh.....???? Wait Bears can learn Dash.. uh-oh looks like Daddy is getting a bear when the xpac comes out.. Cats can learn charge... him keep currant kitty or get a new kitty ..perhaps the Ghost saber... hmm choices are many..

Also a quote from our boys and girls in blue (blizzard).

Quote from: Wryxian

"The developers are currently working on the exotic pet talent. Exotic pets are exactly that, exotic and not the average run of the mill pet. But whether this name will stick or not, is uncertain at this point. But these will be a range of new pets with unique abilities, that only those with the talent will be able to tame and train. Where do you get them, well, we've not got news on that right now -- perhaps somewhere, exotic! ;-)

These pets are different from normal pets, but they're not necessarily more "uber" than others. However they will have access to unique abilities not available to the normal pets that every Hunter can train. A Hunter with this talent will get extra power, but from the talent's associated additional pet talent points and not necessarily from the exotic pet. "

Nice huh. Now for some Beta patch notes

  • All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
  • Aspects now no longer cost mana.
  • Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
  • Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
    Clever Traps (Survival) has been renamed "Trap Mastery."
  • Concussive Barrage (Marksmanship) - Can now proc from Volley attacks.
  • Deterrence (Survival) - Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
  • Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
  • Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
  • If a hunter tames a pet that is more than five levels beneath than the hunter's level, then the pet jumps to five levels beneath than the hunter's level.
  • Improved Feign Death (Survival): Now also reduces damage taken during Feign Death by 15/30%.
  • Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
  • Master Tactician (Survival) - Chance to proc increased to 10%, up from 6%.
  • Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking".
  • New Talent - Improved Tracking (Survival) - Increases all damage done to targets that are being tracked 1/2/3/4/5%.
  • Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
  • Surefooted (Survival) now reduces the duration of movement impairing effects by 10/20/30% (instead of resist % chance).
  • Trap Mastery (Survival) has been removed.

Well I hope all you hunters are getting excited ( not that way you sicko freak) like I am.




No comments: